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Nowhere to Belong

Winner at XRCC Hackathon for Immersive Film & Storytelling Category

An interactive documentary in VR about Elizaveta, a Ukrainian-born artist living in Berlin, where lifting simple objects opens intimate stories of exile, identity, and belonging.

Project Overview

Role: Game Designer & Developer

Collaborators: Lorenzo Carley (Director & Project Lead), Kinjal Kanzariya (Game Designer & Developer), Magnus Reichel (Sound Designer), Bernard Masika (3D Artist)

Context: Winner at XR Creator Con 2025 Hackathon for Immersive Film & Storytelling Category

Tools: Unity, C#, Git, Blender, Figma, After Effects, Audacity, Scaniverse, ITHACA, Premiere Pro, Meta Quest 3

Design & Development

Github

Owned the team's Github repository management, establishing a clear branching structure, reviewing pull requests, and handling merges to ensure a reliable, submission-ready application.

Story

Reduced a 2 hour long interview into a 5 minute experience, pulling out the parts that gave enough context while offering users the opportunity to interact with the environment.

Designed Scene 3's Car Scene in Figma

Research

Directed the render in Unity

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