
Winner at XRCC Hackathon for Immersive Film & Storytelling Category
An interactive documentary in VR about Elizaveta, a Ukrainian-born artist living in Berlin, where lifting simple objects opens intimate stories of exile, identity, and belonging.
Role: Game Designer & Developer
Collaborators: Lorenzo Carley (Director & Project Lead), Kinjal Kanzariya (Game Designer & Developer), Magnus Reichel (Sound Designer), Bernard Masika (3D Artist)
Context: Winner at XR Creator Con 2025 Hackathon for Immersive Film & Storytelling Category
Tools: Unity, C#, Git, Blender, Figma, After Effects, Audacity, Scaniverse, ITHACA, Premiere Pro, Meta Quest 3

Owned the team's Github repository management, establishing a clear branching structure, reviewing pull requests, and handling merges to ensure a reliable, submission-ready application.
Reduced a 2 hour long interview into a 5 minute experience, pulling out the parts that gave enough context while offering users the opportunity to interact with the environment.


